The Horde (Work In Progress)
THE HORDE
This is a small portfolio project meant to showcase different optimization techniques in the Unity Engine. It consists of one top-down shooter scene with rapidly accumulating enemies and bullets, and a toolkit menu with various optimization tweaks the player can toggle to see the difference in performance for themselves. A stats display screen is also available to provide a more detailed look at the game's performance.
OPTIMIZATION FEATURES
- Object Pooling
- Static Batching
- GPU Instancing
- Burst Compiling
- Level of Detail (LOD)
- Simplified enemy pathing using local avoidance instead of NavMesh
HOW TO RUN PROJECT
- WASD or Arrow Keys to move the player
- the Toolkit menu allows most of the optimization features mentioned above to be toggled on and off
- WARNING: to be on the safer side, avoid toggling off all the optimization features as it may cause the game to crash
MORE INFO
- This project was made using the Unity engine and coded entirely in C#
- for more detailed information on the codebase and the optimization techniques used, check out the GitHub repo
| Updated | 12 hours ago |
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Zubi |
| Made with | Unity |
| Content | No generative AI was used |

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